31Jan 2017
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In computer graphics there are many line clipping algorithms which can be extended to 3D space. This paper is a review on Cohen-Sutherland and Liang-Barsky line clipping algorithms. Mostly all of the 3D line clipping algorithms involves basic three steps to check either a line segment lies completely inside the clipping volume or lies completely outside the clipping volume or crossing calculations when it is not entirely inside or outside. [1]
[Nisha. (2017); A REVIEW: COMPARISON OF LINE CLIPPING ALGORITHMS IN 3D SPACE. Int. J. of Adv. Res. 5 (Jan). 2377-2379] (ISSN 2320-5407). www.journalijar.com
Nisha